Back in 2012, I developed together with a friend, Nicolas Roussel a first person shooter game for a high school project. In this game, the player must survive consecutive waves of zombies while scouting for ammunition. The game takes place inside the main hall of our high school which was modelled according to architect plans. Photographs were taken to texture the 3D model.
The game is based upon Irrlicht, a game engine, IrrBullet, a wrapper for the Bullet physics engine and IrrKlang, a sound manager.
In addition to the code, we created all the 3D assets of the game with Blender, texturing them with pictures found on the web.
Report (French only).