Back in 2012, I developed together with a friend, Nicolas Roussel a first person shooter game for a high school project. In this game, the player must survive consecutive waves of zombies while scouting for ammunition. The game takes place inside the main hall of our high school, we used some architect plans to create a 3D model and used photographs to texture it.
The game is based upon Irrlicht, a game engine, IrrBullet, a wrapper for the Bullet physics engine and IrrKlang, a sound manager.
In addition to the code, we created all the 3D assets of the game with Blender, texturing them with pictures found on the web. Head to the github repository to view the project and download the executable installer or read the report (available in French only).